Venerated Bannus development
This is the initial post for another of the HQ choices i am developing for this project. I chose Bannus as he is the most well known, and with the new Ironclad it is easier to legitamise the Chain Fist Bannus is portrayed with as per the Iron Hands novel.
Venerated Dreadnought Bannus 225pts
WS BS S FA SA RA I A
5 5 6 13 13 10 4 3
Unit Composition: One Dreadnought
Unit Type: Vehicle (Walker)
Wargear: Assault Cannon, Dreadnought Chain Fist (with built in Storm Bolter), Smoke Launchers, Searchlight, Extra Armour.
Special Rules: Venerable, Bannus' Heraldry, Chapter Tactics.
Dedicated Transport: May select a Drop Pod (see p135 C:SM)
Special Rules
Dreadnought Chain Fist: Counts as a DCCW which rolls 2D6 for armour penetration.
Bannus' Heraldry: counts as a Company Standard.
Chapter Tactics: If you include Bannus than all units in the Iron Hands army exchange the Combat Tactics special rule for the Stubborn USR. If more than one character in your army has the Chapter Tactics specail rule, you must choose which version will apply.
Tom Meier's Frost Giant Dio in a box!
1 month ago
First off, love this series that you are doing. GW's special character spamming tends to leave out a lot of cool armies, and I'm glad that you are taking steps to change that.
ReplyDeleteHaving said that, two things. First, is the Iron Father the only option for your Iron Hands as a MoF or can you take both? I would lean towards the former, as otherwise he just becomes a non-special "character."
Second, I might switch the chapter tactics for the Venerated Banus to something other than stubborn. Not sure if it's totally necessary, but I tend to see that particular USR as an Imperial Fist (and successors) chapter tactic. Maybe a small invulnerable save like the old bionics rule?
Anyway, nice job, and can't wait to see more!
Iron Hands are noted for being very relentless,unyielding, stubborn and (almost)uncorruptable. I didnt want to go so far as relentless or fearless as they are no that gung-ho. But this is very WIP and worth considering.
ReplyDeleteThe Iron Father will replace both Chaplains and the MotF. I may still include Techmarines as such in the form of Tech-Apprentices, Iron father's in training as it were.
I was considering a possible 6+Invunerable, although i think the Feel No Pain representing the major bionic replacements of the Clan Veterans is more representative.
While a 6+ invulnerable is interesting, on the other hand? It's honestly kind of useless.
ReplyDeleteOn the other hand, Army-wide Feel No Pain is HUGE.
If you want Feel No Pain as a vet thing, I'd do it as an upgrade you can buy for something like a Sternguard squad.
The other thing I'd consider for the Dread is the 'Old and Wise' special rule. Bonus for going first/choosing side, etc. Maybe a +1 to the roll, or some such?