Saturday, 31 October 2009

WIP Lord on Khorne on Juggernaut Part 2

My Lord/Hero is starting to come along, the main colurs are blocked out and i am now planning to build up the layering especially on the red and brass. I decided on red armour over the black more through personal choice especailly as it works well with the brass juggernaut.

Monday, 19 October 2009

WIP Lord of Khorne on Juggernaut Part 1

This is the first wip of my lord/hero for my WoC army.

I decided to have my Juggernaut primarily in Brass to fit in within its Brass Behemoth rule with silver piping and chainmail. I plan to use Red as a spot colour on any icons of Khorne and Chaos.

My lord will either be in red or black armour i havent yet finalised which i will choose.

Saturday, 17 October 2009

Planning Warriors of Chaos Part 1

Anhur the Black's Death Eaters (v.4)

Well after 4 years i am finally going back to my Warriors of Chaos. I first played them in 5th Edition with a joint Khorne/Tzeench army, then i progressed to a pure Khorne Army. When Hoards of Chaos was released i did another small Khorne Army. Now in this 4th incarnation i am unsure wether to go balanced with regards to infanry/cavalry & combat/magic or just a pure Khorne cavalry force.

These are the 2 lists i am currently considering

V1 Cavalry
Lord, Mark of Khorne, Shield, Juggernaut, Collar of Khorne, Bloodskul Pendant
Exalted Hero, Mark of Khorne, BSB, Shield, Barded Chaos Steed, Fury of the Blood God
3 x 5 Marauder Horsemen, Mark of Khorne, Flails
8 Knights, Full Command, Baner of Rage
7 Knights, Full Command, Mark of Khorne
20 Warhounds (either 2 x 10 or 4 x 5)
2 Spawn, Mark of Khorne
alt. Remove Scyla and 1 Spawn for a Khorne Warshrine

V2 Balanced
Lord, Mark of Khorne, Shield, Juggernaut, Collar of Khorne, Bloodskull Pendant
Exalted Hero, Mark of Khorne, BSB, Shield, Fury of the Blood God
Sorcerer, Level 2, Spell Familiar
2 x 20 Marauders, hand weapon, Great Weapon, Light Armour, Shield, Full Command, Mark of Khorne
15 Chaos Warriors, Shields, Full Command, Mark of Khorne
4 x 5 Warhounds
5 Marauder Horsemen, Flails, Mark of Khorne
5 Knights, Full Command, Banner of Rage

Monday, 12 October 2009

Back to Fantasy

Well after several months i have finally started playing Fantasy again. I had a good game with my Magic Defence Dwarfs against a Magic/Shooting heavy Tzeench Daemons (it was a list designed to take on a Vilitch, Magic heavy Tzeench Warriors of Chaos list, a game which is now delayed untill next week). I had a good solid victory, my 3 main blocks (Ironbreakers, Longbeards and Warriors) were cut down to well below half, but they broke 50 horrors despite a hail of Magic and Fire whilst my Cannons, Flame Cannon and Goblin Hewer took out the 3 Disc Heralds, Flamers and Bluescribes. I think i shall try and altrernate more frequently between 40k and Fantasy.

Speaking of Fantasy i am now delaying the planned Beasts of Chaos until next year, i have decided to reboot the Warriors of Chaos i played in 5th and 6th Edition. I have bought the Khorne Lord on Juggernaut to paint whilst i plan and develop the army list. I have also plans to start this at 2k as well as developing 2k of Daemons then 2k of Beasts all dedicated to Khorne.

Monday, 5 October 2009

Grailsword part 8 (Yme-Loc)

Here is the next developmental character for the Grailsword project, Farseer Am'elia Voidweaver.

5 5 3 3 3 5 1 10 -

Unit Type: Infantry

Wargear: Ghosthelm, Shuriken Pistol, Singing Spear, Rune Armour, Runes of Warding & Witnessing, Spirit Stones.

Special Rules: Independant Character, Fleet of Foot, Psychic Powers.

Warlocks: See Farseer entry on p.60 of Codex Eldar.

Psychic Powers: Guide, Doom, Eldrich Firestorm.

Eldritch Firestorm: Voidweaver has always had an aggressive streak, more akin to a Warlock than a Seer. This manefests itself in an Psychic ability where she blasts arolling wave of eldritch flame at her foes.
Range: Template Strength: 7 Ap: 4 Assault 1 Pinning

Saturday, 3 October 2009

Grailsword part 7 (Yme-Loc)

I have decided that the Eldar contingent of the Grailsword campaign shall be based around Craftworld Yme-Loc, it is one less known than the major Craftworlds and it is also closest to Medusa. So far i found a name and a base reference for an Autarch of Yme-Loc and this is represented in the following character.

Anthrillien Morningchild, Autarch of Yme-Loc

6 6 3 3 3 6 3 10 3+/4+

Unit Type: Jump Infantry

Wargear: Shuriken Pistol, Blade of Sunrise, Fusion Gun, Banshee Mask, Plasma & Haywire Grenades, Forceshield, Swooping Hawk Wings

Special Rules: Independant Character, Fleet of Foot, Master Strategist

Blade of Sunrise: This is an weapon passed down the Morningchild line, it is a power weapon that grants +1 Strength.