Showing posts with label Grailsword/Contqual. Show all posts
Showing posts with label Grailsword/Contqual. Show all posts

Friday, 21 August 2009

Project Grailsword\Contqual Part 5

Sergeant Development

As per the fluff Iron Hands don't have their Terminator Veterans in squads, the veterans lead other squads to inspire their battle brothers.

Terminator Sergeant
0-3 Tactical, Sternguard or Vanguard squads may replace their Sergeant with a Terminator Sergeant.

WS BS S T W I A LD SV
4 4 4 4 1 4 2 9 2+
Unit Type: Infantry
Wargear: Terminator Armour, Storm Bolter, Power Sword
Special Rules: And They Shall Know No Fear, Combat Tactics, Inspiring Presence
Options: He may replace his Power Sword for a Power Fist at no cost. He may replace his Power Sword and Stormbolter with either a Pair of Lightning Claws or a Thunder Hammer & Storm Shield.

Special Rules
Inspiring Presence: Whilst a Terminator Sergeant is alive the unit may re-roll failed Morale Checks.

Tuesday, 18 August 2009

Project Grailsword\Contqual Part 4

Venerated Bannus development

This is the initial post for another of the HQ choices i am developing for this project. I chose Bannus as he is the most well known, and with the new Ironclad it is easier to legitamise the Chain Fist Bannus is portrayed with as per the Iron Hands novel.

Venerated Dreadnought Bannus 225pts

WS BS S FA SA RA I A
5 5 6 13 13 10 4 3

Unit Composition: One Dreadnought
Unit Type: Vehicle (Walker)
Wargear: Assault Cannon, Dreadnought Chain Fist (with built in Storm Bolter), Smoke Launchers, Searchlight, Extra Armour.
Special Rules: Venerable, Bannus' Heraldry, Chapter Tactics.
Dedicated Transport: May select a Drop Pod (see p135 C:SM)

Special Rules
Dreadnought Chain Fist: Counts as a DCCW which rolls 2D6 for armour penetration.
Bannus' Heraldry: counts as a Company Standard.
Chapter Tactics: If you include Bannus than all units in the Iron Hands army exchange the Combat Tactics special rule for the Stubborn USR. If more than one character in your army has the Chapter Tactics specail rule, you must choose which version will apply.

Project Grailsword\Contqual Part 3

Iron Father Development

Here is the first idea for the Iron Father, i'm going for a blend of MotF and Chaplain, whilst still being a good support character.

Iron Father 180pts

WS BS S T W I A LD SV
4 5 4 4 2 4 2 10 2+

Unit Type: Infantry
Wargear:Master Crafted Power Axe, Boltgun or Bolt Pistol, Artificer Armour, Servo Harness, Frag Grenades, Melta Bombs, Mechanicus Protectiva, Digital Weapons.
Special Rules: And They Shall Show No Fear, Combat Tactics, Independant Character, Chapter Tactics, Honour of the Chapter, Blessing of the Omnissiah, Feel No Pain, Servitors.

Special Rules
Mechanicus Protectiva: Confers a 4+ Invunerable Save
Chapter Tactics: If you include a Iron Father than all units in the Iron Hands army lose the Combat Tactics special rule. Instead, all HQ choices, Techmarines and Sergeants gain the Feel No Pain USR. If more than one character in your army has the Chapter Tactics special rule, you must choose which version will apply.
Servitors: You may include one unit of Servitors as per their rules on p138 of C:SM.
May replace his Boltgun as per the options for the MotF on p 133 of C:SM.

Project Grailsword\Contqual Part 2

I have been mulling over some possible Iron Hands Chapter Tactics, i have thought about 2 possible tactics, one im thinking is for the Iron Father and the other for either the Clan Commander or a Venerated Dreadnought.

Tactic One
If you include (x) than all units in the Iron Hands army lose the Combat Tactics special rule. Instead, all HQ choices, Techmarines and Sergeants gain the Feel No Pain USR. If more than one character in your army has the Chapter Tactics special rule, you must choose which version will apply.

Tactic Two
If you include (x) than all units in the Iron Hands army exchange the Combat Tactics special rule for the Stubborn USR. If more than one character in your army has the Chapter Tactics specail rule, you must choose which version will apply.